Meat Rotting Time

The Meat Rotting time is a parameter that determines the amount of time it takes before meat starts to rot. Meat rotting time is counted in seconds (s). After that time is reached, meat will start decomposing at a rate of 1 E/s.

A low value would mean that meat starts rotting not long after being produced, reducing the amount of time before which it starts to decompose and being recycled as biomass. While a high value increases the amount of time the meat has before it despawns and thus makes it a more abundant source of energy for bibites to start relying on.

Meat Rotting Time only works if Meat rotting has been enabled.

This parameter is found in the world options.

Impact on the Simulation
A low value on Meat Rotting Time will (in theory) adversely affect carnivorous Bibites due to the law of Diminishing returns. But, this may also encourage carnivores to become more efficient at killing and eating prey quickly, due to the fact that meat rots extremely quickly.

A low value will make Scavengry a non-viable survival strategy, due to the quick decay of corpses post mortem.

A high value however, discourages carnivorous adaptations in favor for Scavengry, due to the abundance of meat available and the lack of need for hunting.