Meat Rotting Enabled

Meat rotting is a parameter that has two toggleable states, and is active by default.

When enabled, this allows meat to despawn (which returns biomass page needed to the surrounding environment) after a certain time. Disabling this feature means that meat will stay indefinitely until eaten.

In summary, this enables energy to be automatically recycled in the following few moments after a Bibite's death.

If enabled, meat pellets will start to rot after some time (defined by the Meat Rotting Time parameter), after which they will start decomposing at a rate of 1E/s.

Impact on the Simulation
This option will obviously have a large impact on the food dynamic of the simulation. Indeed, if disabled, will greatly promote the evolution of meat-eating Bibites since, the moment a Bibite dies, energy is sequestrated in meat pellets and is prevented from being recycled into biomass which will prevent the growth of new plant pellets.

Due to the fact that biomass that is not returned to the environment it will also not contribute to pellet growth (there is a fixed amount of biomass in a world which can be changed using the Biomass density parameter), and can possibly lead to ecological instability and a mass extinction event if Bibites do not adapt fast enough to this ecological change.

Sub-Settings

 * Meat Rotting Time

Recommendations
It is recommended to keep this enabled or untouched if you want a balanced world.

If you want to promote the existence of meat-eating Bibites while also preserving herbivores, it is recommended to instead play around with the related sub-settings.