Modding

While still in it's infancy, the simulation aims to be heavily customizable and allow users to customize their experience through adding mods to the game.

Simulation settings
The simulation settings are a good example of that, as their are directly integrated to the game interface to allow users to tune and modify the parameters and dynamics of the simulation. You can find a list of all of the available settings here.

Most settings exposed are there to tweak the functioning and dynamics of the simulation's systems, but some allows to disable or enable certain systems to completely change the simulation's dynamics.

Standard Modding
For other purposes, most other modding will be done through adding mods to the Mods folder in the game's root. The can be found in the following path starting from the game's executable:

Windows (32x, 64x) and Linux: /The Bibites_Data/Mods/

Mac: /Contents/Mods

List of Modding Pages

 * Procedural Sprites