List of Common Behaviors

This page is here to list common and peculiar behaviors for Bibites that can be found in a world, as well as what settings or dynamics encourage that behavior.

Behaviors and Adaptations:

 * Herbivory - This behavior is defined by a strictly herbivorous and vegetarian diet. This is the most common adaptation considering that plant pellets are the most abundant source of energy in the simulation. Herbivorous Bibites will tend to optimize their diet gene in order to focus solely on plants.


 * Carnivory - This behavior is defined by a strict meat-based diet that includes. In order to promote this adaptation, changing settings to promote the availability and the potential of meat pellets as a food source. Doing things like increasing the energy-to-body ratio, or the rotting delay of meat goes a long way in achieving that and making the evolution of carnivory more likely.


 * Scavengery - This behavior is defined by Bibites eating meat from dead remains. Scavengers will not kill another Bibite, but will instead wait for them to die and then consume their cadaver. Scavengers will often keep a balanced diet gene and use meat as a supplemental energy source.


 * Apex predation - is theorized to be possible.


 * Altruism - This is a broad behavior that describes any Bibite acting in a way that is detrimental to it's own survival, usually benefiting another individual or the species as a whole.


 * Cannibalism - This characteristic is justified by a Bibite that ends up it's own kind regardless of diet given the opportunity. This can often be involuntarily, and with time adaptation usually arise to avoid others individuals.


 * The Gentleman Behavior - The behavior of stopping or slowing down when seeing other bibites in order to prevent bumping into and damaging one another.


 * Pheromone Trickery


 * Pheromone Betrayal