Bibite Collision System

Bibites can be hurt when colliding with a high-velocity object.

Simply, when a collision happens, if the collision speed is above a certain Threshold (Controlled by the Collision Damage Threshold setting) the bibite receives an amount of damages proportional to the collision's speed and object's mass (the object's momentum). The Collision Damage Constant setting is then used to scale the damages.

$$DMG = mass_{object}*(speed_{collision}-speed_{Threshold}) * collisionDamageConstant_{(setting)} $$