The Bibites Wiki

Materials are the simulation's way of representing matter and elements.

The system is pretty basic and bare-bone for now, only detailing 3 different Materials, but more will be added in the future to complexify the system and make it more dynamic.


Properties[]

Materials have a few characteristics that are used to describe their properties and dictate their interactions. Most material properties can be changed in the Menu to test different hypothesises and configurations.

Energy Density[]

Describes the energy contained per units squared (u2) of material. A higher value means that more energy is contained in the same amount of material.

Mass Density[]

Describes the density of the material (g/u2). A higher value means that the same amount of material will weight more and be harder to push around, throw, or carry. A heavier material will also do more damages when colliding with a target.

Hardness[]

Describes how hard a material is. Is used to determine how easy it is to break appart. A harder material will require a higher strength from bibites to bite off chunks. Will also be used to allow materials to break one another when entering collisions with sufficient speed, allowing material interactions.

Reactivity[]

Describes how reactive the material is and how available its energy is. The units denotes what amount of material can react per seconds (u2/s). It is mainly used for determining the Digestion Rate when a material is inside a bibite's stomach.

Min/Max Conversion Efficiency[]

Describes the conversion efficiency of the material (%). Basically what percentage of the material is lost in conversions. The actual efficiency will range linearly between the Min and Max value depending on the conversion's Affinity. In the case of digestion, the affinity to a material is determined by the diet gene of the bibite (100% affinity to plants for a fully herbivorous bibite, 0% for a fully carnivorous bibite).

Decay Rate and Delay (optional)[]

Delay (s) before the materials starts decaying as well as the rate (u2/s) at which it does. Meat is the only material that will decay over time for now.

Forms[]

  • Plant: Main food source of the simulation. Low Energy Density and Reactivity, relatively light and harder to convert.
  • Meat: Left by dead bibites, High Energy Density and Reactivity, higher general conversion efficiency. Only material that decays with time.
  • Pure Energy: Extremely energy-dense material. Infinite Reactivity